
About Game
Goblin Layer is a professional adventurer with a very ‘unique’ method for clearing out goblin nests. He is also a man with serious child-support debts – by Parodos.
v0.57.5
Game
– Chapter 6 is back in business
– Chapter 7 is back in business
– Balancing/mechanics adjustments for some consumables
– Balancing adjustments for enemies
– Balancing/mechanics adjustments for some skills
– Added Throwable electric eel
– Added Throwable water bottles
– Added Throwable pocket sand
– Added Staff reward after dealing with Goblina
– Added Spear reward after dealing with Amazon
– Added new tactical crossbows
– Added other new Items/Weapons/Armor as well
– Added New Battle backgrounds
– Added more loot to the world
– Added new Enemy skills
– Made some animation improvements
– Made some map improvements
– Implemented line of sight/detection for some enemies on map
– Made sprite art improvements
– As the story progresses, there will be some visual improvements around Hubtown (Broken things getting repaired etc).
– Anvils & Barrels rooms will similarily get more ‘lived in’.
– Wall Market will have slightly lower prices
– Added short dialogue about hammers with Barrel in the Wall market
– Made some additional dialogue additions and tweaks here and there
– Church Maiden can heal you when you talk to her in the Capital
– Church Maiden can allocate рџЌ† when you talk to her in the Capital
– Can allocate рџЌ† in the house of Bazza (Norfwich)
– Made Priest in house of Bazza sell supplies
– Made some Lightning improvements
– Added a new music track or two
– E.g for the ‘football scene’ in Ch6
– Improved the treasure popups a bit
– Edited which weapons each class can equip a bit
– Increased and more randomized encounters in Grinder
– Grinder will use the ‘classic’ battle music
– In some fights the enemy might put up a barricade.
– Improved some cutscenes, timing/sound effects/etc
– Added a new battle animation or two
– Made QoL improvements for the Cheat Room, seriously the place was a a mess.
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Bugfixes and other fixes
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– Fixed Cheat Room
– Fixed a spot where you could get stuck in OCSE
– Fixed a lot of ‘Loading Error’ errors
– Fixed Ch.6 and all related locations, in general
– Fixed a bunch of ‘unsafe’ quest-triggers in Northwich, which may have caused bugs otherwise
– Fixed selection control not working as intended for some skills/items
– Updated a plugin which made the menu open/close faster. Previously it caused trouble when loading saves, an unforeseen side effect
– // Fixed text color of dim ‘name boxes’
– Some items that didn’t ‘stack’ in inventory, now stack
– Fixed some items using up a turn in combat
– Removed ‘test 0’ skill, it was a leftover from testing
– Bottled lightning now properly applies ‘shocked’ to wet targets
– Torch now properly ignites flammable targets
– Fixed a missing animation for Goblina
– Fixed ‘protection’ animation not playing during a cutscene
– Apparently it’s called hollow, not hallow.
– Fixed Goblina mysteriously disappearing after a cutscene
– Fixed some inconsistent sprites in the Journal
– Fixed some journal entries not showing at certain quest stages
– Fixed ladder trigger getting triggered the wrong way during CH4
– Fixed incorrect sound FX in some places
– Fixed Amazon’s panties
– Fixed 2nd Inn scene being broken
– Fixed randomly getting 50 gold after talking to GG at a certain point
– Fixed some inaccessible areas
– Fixed some npc greets not triggering
– Fixed player ending up in the wrong spot after moving from one map to another
– Fixed some dialogue lines getting cut off
– Removed a bit of code which caused the shop menu items to be greyed out the first time you opened it.
– Corrected various typos etc
– Can use red stimulant outside of battle
– Fixed Northport
– Added shadows to some npcs missing them
– Fixed up the descriptions and such for some items
– Fixed the functionality of a whole bunch of Augments
– Overhauled some additional encounters
– Fixed some whack errors with the frontier conquest fights/areas
– Fixed the Dungeon dive below grindr
– Chapter 6 is back in business
– Chapter 7 is back in business
– Balancing/mechanics adjustments for some consumables
– Balancing adjustments for enemies
– Balancing/mechanics adjustments for some skills
– Added Throwable electric eel
– Added Throwable water bottles
– Added Throwable pocket sand
– Added Staff reward after dealing with Goblina
– Added Spear reward after dealing with Amazon
– Added new tactical crossbows
– Added other new Items/Weapons/Armor as well
– Added New Battle backgrounds
– Added more loot to the world
– Added new Enemy skills
– Made some animation improvements
– Made some map improvements
– Implemented line of sight/detection for some enemies on map
– Made sprite art improvements
– As the story progresses, there will be some visual improvements around Hubtown (Broken things getting repaired etc).
– Anvils & Barrels rooms will similarily get more ‘lived in’.
– Wall Market will have slightly lower prices
– Added short dialogue about hammers with Barrel in the Wall market
– Made some additional dialogue additions and tweaks here and there
– Church Maiden can heal you when you talk to her in the Capital
– Church Maiden can allocate рџЌ† when you talk to her in the Capital
– Can allocate рџЌ† in the house of Bazza (Norfwich)
– Made Priest in house of Bazza sell supplies
– Made some Lightning improvements
– Added a new music track or two
– E.g for the ‘football scene’ in Ch6
– Improved the treasure popups a bit
– Edited which weapons each class can equip a bit
– Increased and more randomized encounters in Grinder
– Grinder will use the ‘classic’ battle music
– In some fights the enemy might put up a barricade.
– Improved some cutscenes, timing/sound effects/etc
– Added a new battle animation or two
– Made QoL improvements for the Cheat Room, seriously the place was a a mess.
The new Patreon password is: wrong
Royale-Game presents you with a unique project called Goblin Layer by Parodos. Download the game for Windows, Linux, Mac, Android for free to become a real king of adult games.
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